With another day closer to the September 10th release, comes another blog. EA Sports is starting to throw any and all information possible for its community to let us know almost every detail on NHL 14. Today we look at one of the most crucial and more frustrating features from last year’s game; goalie and incidental contact.
Incidental contact with the goaltender was a part of the game two years ago in NHL 12. Players who skated towards into the goalie would knock him down and his specific physics played just like everyone else on the ice. In NHL 13, probably due to the new skating engine, contact with the goalie was brought down significantly to play the way it used to before NHL 12. So skating into him would barely do much, and often times you would fall down as if you ran into a brick wall. Not to mention goalie interference calls were made very inconsistently and this would cause frustration against the computer or online players.
Luckily in NHL 14, goalie collisions are back, as seen in the video, and you will see that goalies are now live again. They have been given the same ragdoll physics that is being introduced in the new collision engine and players will have to be more careful when crashing the net. Goals will be called back on goalie interference calls and penalties will be called more often for those who crash the net too much.
Incidental contact has also been improved for the rest of the players on the ice as speed, momentum, and attributes will play a key role in determining specific contact on the ice. Gone are the days players would dive on the ice to block a pass while your player stops in his tracks, as they will now move forward and collide with the diving player that will cost them a penalty for tripping. I, for one, am very happy to hear this as players online would do this a lot with no consequence.
Penalties will also be more strict this year (again, thank god), as defenders will no longer be able to hit an attacking player who is on his way to get the puck without getting called for interference. The logic behind charging, boarding, and hitting from behind has also been improved so calls are made correctly and on the correct plays.
You can see some of the examples and explanations in the video above.
Source: EA Sports NHL News & Updates